So as it happens I ended out spending about 10 hours playing Dragon Shadow Spell today. Or more like I left the game running for about that long, I ate a couple of times in the midst of it somewhere. If I wasn’t so obsessive about playing games I’d probably be further than the 3rd mission (which would be the 7th to 10th battle normally) but up to this point I think that I’ve gotten almost all that I can and hopefully everything will turn out all right.
A few thoughts: the “free mode” in which you move your character around from place to place to talk to people has really horrible controls and that’s one thing, but unless I totally missed it you can’t access any kind of status menu outside of battle aside from the shop menu which lets you deduce your inventory. Even though the only real setting up you do is learning and assigning spells since there’s no equipment whatsoever, it would still be nice to see your character stats and inventory before you’re actually in a battle.
If the only ways you get money in this game are from the pittance you can find, which for the most part costs more money to get to than what you’re able to pick up, the mini game(s), selling items, and the money you get based on your battle score, then it’s going to be a long game. Well perhaps eventually you’ll be given money outright for winning quests but I’m skeptical.
The Summon Night (developed by Flight Plan under Banpresto and what they’re known for, arguably banpresto’s second biggest series after super robot wars) EXP system has returned wherein your characters can only level up after battle from a pool of exp that is blessedly cumulative. And just like in that game so far the setup is proving to be almost as broken when only focusing on leveling up one character to a much higher level than the others/your foes. I haven’t yet figured out whether level difference is an attack/hit modifier or not, if it is then that would really make the game broken.
The questionable Banpresto AI is also present. That is, even though you’re always outnumbered the enemy typically won’t rush you until you pass a certain point, which is usually attack range but sometimes just outside of it. I think that there could have been other ways to balance things out (if they did all come at you, you wouldn’t be able to win) but whatever, it’s a system that heavily favors my cautious play style so I won’t complain.
Having three different values (AP, MP, BP) that determine what moves you can use at any given time is an interesting juggling act which is further complicated by the party/team up system. The party system might be broken too. All you need to enter it is one BP level for every character you want in the party and neither range nor turn order seems to have any effect on it. Your characters might possibly have their turns after their party turn delayed, but I don’t think so. And even if they do any enemy, usually two or three, should go down after 11 attacks (if five of your characters go and then the last one forms them into a party and all six attacks) and you tend to only have a few enemies in range to attack you at any given time so you should be able to clear them out. And then the hump AI will just sit there passing turns until you enter their range free to do whatever healing and stat boosting you deem necessary.
Hmm well other than that, there isn’t an english language guide for the game as far as I know. It has of course now been out for over a year and is undeniably not going to be released outside of Japan and so is probably harder to get a hold of than not so the value of such a guide is debatable. What I’m getting at is that I’m thinking about writing one but it’s a pretty daunting task. Frankly I think a lot of in depth online guides for extensive games of this type (there’s a lot to see and do and a lot of variables as far as character interaction and plot events go) tend to just be plagiarized from one source or another, typically official japanese guides. But since most of these games are made with secrets that are improbable to figure out on your own (like in the 6th stage of SRWOG Gaiden where you get an item for moving Compatible Kaiser to a certain space on the map) to encourage guide buying that’s probably inevitable. Personally my gaming abilities probably aren’t that great in the first place but the main reason I use guides is so I don’t have to waste time. I don’t want to have to play a game a dozen times to figure everything out, often I don’t even want to play a game twice unless it has a radically different branching story, which is rarer among longer games anyway. Well, I have no idea whether with my limited japanese I can quite figure the game out, I know that I’ve missed large chunks of plot, but I’ve been making a few notes while playing and that’s not so bad. Things like what enemies are on which stages and what the yields are, and what level characters learn skills at and have their move range increased. I would feel pretty put upon to give actual strategies for most stages but I know that a lot of people really suck at these types of games so I could give a few observations (level like mad, carry lots of items, choose “spells” that boost stats and healing magic, gang up on one enemy at a time, healers first, and keep your party in some sort of formation) like what’s an ideal starting deployment and general priorities. Hmm… well we’ll see. I really had thought of making plot notes but that seems too annoying considering the convoluted magical (literally, with a name like “dragon shadowspell” most of the plot is predictably about magic and relics) japanese and the proliferation of kanji I’m not familiar with for names of anything from items to skills to status effects and their descriptions.
At the least you can look forward to me remarking on the game more as I continue with it. At this rate it will only take me a week to beat the game, probably, but I don’t imagine myself playing 10 hours a day every day. If only because I’m not sure my PS2 can take it.
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