If you start a story and are unable to finish it then you’re terrible. I’m thinking about HunterXHunter today since I’d been reading a lot of manga and took the opportunity to read the Greed Island arc again. Which as it happens was the last point when the work had any artistic quality to speak of before eventually going into a mysterious hiatus. If I’m not mistaken HxH is still featured on weekly jump’s webpage so presumably the author (togashi yoshihiro) isn’t dead. Although with how bad the situation had gotten before releases of the series dropped off the face of the earth almost anyone could have come along and done the series pretending to be Togashi and I’m not sure it would have been apparent. The series didn’t quite fall to the point of using stick figures to represent the characters but at best often times the drawings were little better than amateur sketches.
Well that doesn’t matter right now. I’m a person that is never happy to see an ending, but I can almost become enraged at situations like HxH where the story will likely never end. No more than that the problem is that I’m the type of person who gets attracted to things that never turn out.
Have you ever eaten so much that you’re full for 2 days? I don’t recommend it. For a myriad of reasons. God plot holes piss me off! So listen up, here’s the best advice I can give you about being a good writer: write short stories. At the most single volume novels. Frankly if you write more than a sentence it becomes difficult to maintain consistency. If you’re a good writer you can usually come up with a paragraph that doesn’t contradict itself, but I’ve never known of a series of works that don’t fuck themselves over somehow. I hadn’t been paying that much attention until recently now. I want to reread my beloved “count of monte christo” (which is a long book written illicitly, allegedly by more than one person) but I’m afraid to turn a critical eye to it . A lot can change in a day so 10 years can make a difference between people.
My point is that if you start writing a story one day and it takes you 10 years to finish it then you’ve probably got a mix of entirely different things that you’re trying to pass off as one entity. It doesn’t work. In the same vein, if you read a new book in a series every year for 10 years then the particular you that first appreciated the series has probably disappeared.
This is my advice if you want to enjoy fiction: only partake of completed works and finish with them subsequently. I’ve heard some people say that you should only read the works of those who have been dead for ~20~ years or failing that (there are still plenty of authors alive who wrote in the middle of last century) only read works that have been around a certain number of years. I don’t agree with that philosophically though it’s possible that it’s the way to go if you want to enjoy things. I might say that you should only partake of things created during your lifetime though, it can be hard to get into stuff written 200 years ago.
I lost my train of thought. So before ducking out I’ll mention that I get people coming to my blog from some pretty interesting search queries. Mostly anime/manga and game related since no one is interested in reading entries like this, but there was something the other day that really gave me pause. I suppose I ended out at this Hunter X Hunter (yes I have now used multiple variations on writing out that title on purpose, take your pick) situation as a result of that. Right now I’m trying to remember if I ever heard what happened after Dragon Force 2, which I never played. I mean, did the development team go on to create another series like that? Why was there never a 3 on any system? Was there an unofficial one? I was thinking about that just now because as I mentioned recently I was playing the PS2 version lately and…
Well let me write a bit about Dragon Force. 10 years ago it was a really impressive game for all kinds of reasons. Even now I’m still impressed by the game but for much subtler reasons. The plot and execution is retarded as epic fantasy tends to be, but the attention given to detail is praiseworthy. Something that I did notice when I originally played it on the Sega Saturn, but only became aware of the extent to which it was executed recently while playing the PS2 version are the character relationships. In a way these actually provide the bulk of the plot since there are no scenes at all for the majority of the characters in the game, and not that many in the first place. A lot of the random characters really don’t have anything going for them, but the special (the monarchs and their inner circle) and semi-special (like the ones that are usually your first opponents at the start of the game) characters have at least one other character whom they will have a special interaction with in/before battle. The thing is that these might as well be hidden under normal circumstances since there’s no typical reason to use Jarome (jarohm? I can’t remember how his name is written in the original japanese right now let alone how to romanize it) against Uryll even though it results in a fairly lengthy pre-battle conversation.
If I was more dedicated I would make some kind of log of these sorts of things but as it happens in the PS2 version (I don’t think this was in the saturn version but I could be wrong) there’s a feature that you can unlock which gives you background information on ALL the characters as you unlock them. Unfortunately it doesn’t give you specific information on whether you’ll see a scene by having two particular characters fight but it does mention many particular relationships. Like Ailos and Ra Deli being friends or Kiriko and Manoa being siblings. Things that you really wouldn’t just know… actually I think those ones were even in the manual but you get the idea, Hayate and Kyoem is semi-hidden though. You know I wonder if the “lecherous old men” characters have special interactions with all the female characters? I think that they’re probably generalized to a broad extent hmm…. Anyway for those who don’t know japanese I was considering going over the character summaries. It really is pretty impressive that they wrote one out even for the likes of Ena and Mea. But in the end I don’t feel like doing that much work. Nothing screams otaku like writing up irreverent information for a game that originally came out 10 years ago, I wonder if the AGES version for ps2 is even still in print?
This reminds me that back when I used to participate online there was this phrase “if you want to know then go learn japanese” that people would use whenever someone would ask for/about translations of information like that. I imagine that people still use that a lot for all languages. My pet peeve is “I wish I spoke [blank]”, I wouldn’t use up a wish on a foreign language. As someone who can barely read japanese after years though I can understand the sentiment, it’s just that if you have the time to lament then you should take action!
Stabbed in the heart with my own advice. The last thing I’ll say is that the sort of things I’m talking about in Dragon Force were pretty common for [x]rpgs back in the day. When the main focus was game play rather than long story scenes (these days they just have long story scenes anyway) they had to work stuff in somewhere. Of course it’s ultimately fruitless since it’s not like you get anything for your troubles. I was thinking of this in the sense of the obscure SRPG Epica Stella (which was actually released outside of japan) where during all of the scenarios there were chances for conversation if you wanted to take them. That game did also have an intermission conversation system similar to dragon force as well now that I think of it hmm…. Well better known series with larger budgets like Fire Emblem and Super Robot Wars still do those sorts of things and there’s actually a point to going out of your way for special scenes. I was so pissed that building up the character relationships in the Game Cube Fire Emblem game didn’t change the ending (it does in the GBA games). In SRW you have to do certain things in battle to get special units and characters although I can’t seem to recall the old “convince” option in battle being there in alpha 3. Well whatever. Can you tell that I’m in a strange mood?
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